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Warcraft 3 Frozen Throne Walkthrough4/21/2021
Farkas Artist(s) Various Pages 208 Publisher BradyGames Published June 2003 Binding Paperback Retail price US.This is due in part because only the first chapter is available in the game, unless the owner downloads the following chapters.The path is quite linear, no tricky things in this mission unless you want to complete you optional mission.;-).There are three places, so you have to find the other two near top left and right.
But you have to blink again at the end of the path to get the fifth fragment of Shadow Orb. To open the gate, there are some magical platform near that area that unlocks the door. Because if that happens his ShockwaveChainlightning will kill your Sorceresses and Priests in no time(Healscrolls solve). Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page. If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox Cleanup this page This article could use a cleanup in order to be more legible andor presentable. If you want to try out wiki markup without damaging a page, why not use the sandbox. The worker who built the first farm builds a second one right after the first is done. After that build as you like - Tech to tier 2 as early as possible. Overall you should have 5 workers in gold, 6 in lumber and 2 more which will build (or gather lumber when idle). This has the drawbacks of making you a bit more vulnerable to hero harass, and not letting your hero creep solo if there are very easy camps on the current map. The advantages are that an overall army of 5 footmen and a hero is finished faster (because 5 footmen take longer than a hero, and youre making the barracks first), and youll have more resources because more peasants are going straight to gathering early on. If youre good at managing militia, this is one of the most solid starts in the game, and can easily branch off to rush, cc, or defense. Second hero MK. Since the enemy probably builds the same units your best chances to win are either better micro, higher hero levels, a lucky creepjack or a perfectly timed attack on the base, when you know that the enemy is not there. If an expansion is possible to build and hold long enough that you actually make profit from it, then build it. On your way to t3 you add a workshop ( blacksmith needed ) and built some mortars against the enemy casters. Your army should consist of about 3 Priests on inner fire and about 5 or 6 for healing(use the inners to dispell if needed), some mortars to kill the enemy casters and knights Of course you can add a Paladin when you are at t3. You can use the mortar teams to scout your enemy and check out if he is trying to get mass air, if he tries so, you can make an expansion or attack him because of your advantage. When you fight with Am, wes and footies vs your enemy with the same army,it all belongs in your micro. The winner of the first fights is probably able to tech faster and thats whats really important in this matchup. Build rifleman and a few Sorceresses( 3-4) and add a few Priests. Try to level your heroes as much as possible and attack before the enemy TC reaches level 3 or the Farseer reaches level l4.
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